

Steam News · 2d
(9) Fixed issue with pushable blocks pushing Juno through walls (9) Prevented rogue powers interacting with puzzle elements like aether orbs (9) One Todo Token replaced with a proper item
Steam News · 5d
(8) Fixed a crash on combat start during the "For the Children, right?" quest (8) Added a small effect for "Essence Coil" activation (8) Timing of additional sweep attacks of a certain optional enemy in "Crescent Gates" is slightly more lenient (8) Somewhat improved visual for the "Shroomlett" dish (8) Flower enemy in Fossil Road no longer underground
Steam News · Oct 3
(6) Fixed gamepad rumble options impacting volume settings
Steam News · Oct 3
(5) Stopped markers from duplicating (thus growing EXPONENTIALLY) on every respawn. Plus added fix to remove duplicated markers. (5) Fixed elemental coloring issue for a certain Kama attack
Steam News · Oct 2
(4) Fixed the chest opening issue in a way that doesn't break ALL ATTACKS.
Steam News · Oct 2
(2) Fixed softlock at the end of an optional battle in "Trial of Aether" (2) Chinese localization more complete! (3) Fixed game being stuck randomly when opening chests (usually when playing with low fps) NOTE: Hotfix 0.2.0-3 has been unrolled since it broke things very badly. Will review things more carfully and push a proper hotfix once ready
Steam News · Oct 2
Frog Boss "Rana Lingua Magna" recovery can be properly cancelled again. That's all!
Steam News · Oct 2
Hello everyball and everycabbage! With the beginning of October and... a bit of a delay, the new Early Access version is finally here! And that’s pretty much the entire post, so let's get into it! Version 0.2.0 adds Gameplay Preview for the new area Scala Moor and a new Hall of Trials. This content comes with a bunch of new e...
Steam News · Sep 4
Hello everyball and everycabbage! We’re back from Gamescom and here to talk all the things we saw! Also news for the upcoming update for Alabaster Dawn aaand… more CrossCode Merch! Progress and our plans for the 0.2.0 release Back in July we already mentioned that we wouldn’t quite make our initial goal of August, delaying th...
Steam News · Aug 21
Hello everyball and everycabbage! Today we would like to take some time to talk about Somu’s Dream, the feedback we gathered, our own observations and what’s to come! General feedback for our little over-designed side quest has been generally positive and we want to thank everyone for playing and giving us feedback so far! Wh...
Steam News · Jul 25
Hello everyball and everycabbage! Even as heat ravages our lands, development continues and so must the updates! First of all the recent merch campaign has been successful, thanks to all the supporters of Cheese and Keychain Lea! As for the update on development, we can share progress on the next area (including the dungeon),...
Steam News · Jun 5
Hello everyball and everycabbage! Recently, we revealed that Alabaster Dawn and CrossCode are part of a collaboration with SHADE Protocol. Today, our friends at SHADE Protocol have launched their Kickstarter campaign! Link to SHADE Protocol Kickstarter SHADE Protocol is a cyber-fantasy Metroidvania with fast combat, music-base...
Steam News · May 25
Hello everyball and everycabbage! Some days ago, we teased that Alabaster Dawn and CrossCode would be part of a collaboration with another game. Today we can finally reveal what that game is: It is... SHADE Protocol! For those who have not seen it yet, SHADE Protocol is an upcoming cyber-fantasy Metroidvania with fast combat,...
Steam News · May 21
Hello everycabbage, It has been about 2 weeks since EarlyAccess officially started with version 0.1.0 and the feedback, at about 1.5k reviews, has been (almost) Overwhelmingly Positive. We’re incredible grateful for so many people joining Early Access at this early stage! And with how things have started, we’re confident that...
Steam News · May 20
Changes Filia portrait in menu! Low HP warning now won't keep gray colors and is somewhat shorter, too No 2 checkpoints with FX overload in that beach cave
Steam News · May 18
Changes Added sub information in help menu for boosts and buffs! Adapted behavior of molerats during "Wheat Field Wac-A-mole" quest Filia can now keep up with Juno when moving fast (still no Divine Sprint yet!) Added missing placeholder icons Sword charge attack now correctly counts as a finisher Updated descriptions for skills to make it clear which attacks do a "Ground Pound" and count as a "Fin...
Steam News · May 10
Fixes: * Fixed critical bug potentially blocking players from finishing the Spring Trial * A couple more minor issues and typos fixed
Steam News · May 8
Changes: * Another fix with reseting demo saves - Orlanda should now show up (you may have to reset your demo save again) * Changed certain questionable quest tasks * Some offering items can now be shown at the wellspring finally * More fixes and spelling corrections