

Steam News · 19h
The game is now fully released on Steam! Thank you once again to all the players who took a chance on AI Olympius during its unfinished state. The game has changed in so many ways thanks to you, growing over the years into what it is today. Not everything is perfect, and I ran out of resources for a few things. Of course, dev...
Steam News · 5d
Fixed a bug where grenade or bow attacks would not trigger while jumping. The settings interface has been updated (categories added). Minor fixes to interface text in various languages. Minor changes based on player feedback.
Steam News · Oct 8
So, after 6.5 years of development and more than 170 updates during the Early Access years, active development of the game has come to an end. I’m excited to present the version of the game that will be released this month. Thank you to all the players who took a chance on the game during Early Access. Polishing the game would have been impossible without your feedback. This was also a personal "a...
Steam News · Oct 6
Data blocks can now be stored in a chest. Pistol and rifle can now also be stored in a chest. If a pistol or rifle is completely lost, it can be restored at the corresponding upgrade table. Minor interface changes. Minor system fixes.
Steam News · Oct 5
The maximum inventory capacity has been increased (+4 slots), and the expansion parameters for backpacks have been revised. Fixed a bug where some items would not be dropped from the inventory. Minor system optimization.
Steam News · Oct 3
Built using a newer version of Unity (so the update is slightly larger than usual) Fixed a bug where time slowdown from the first player did not work in local co-op. Fixed a bug where target lock sometimes did not work for Scouts. Capturing enemy systems is no longer listed among the secondary objectives (now it’s only included if it’s part of the main objective). It wasn’t even an objective—it wa...
Steam News · Sep 30
The Island mission requires 36 fewer capsules. (Now 76; previously 112) Updated Spanish localization. Thanks to user Dante (Dragonvers) Technical changes to the Construction Terminal and building system, should be more convenient in some cases.
Steam News · Sep 27
Added the ability to build from a flying drone! The "Camera Terminal" is now called the "Construction Terminal" and allows you to build from a freely flying camera. Welding behavior has been changed. It now always aligns with the crosshairs, without any strange misalignments. Fixed a bug that caused controls to lock up in photo mode during co-op gameplay. Default key bindings have been changed (th...
Steam News · Sep 25
This update focuses on improving the gameplay experience with a gamepad and expanding the control settings. For gamepads, the D-Pad buttons now function differently (they previously cycled through quick-access slots): D-Pad Up now opens the radial menu, D-Pad Down changes the camera side, and D-Pad Left/Right select the Olympic rifle modes. A radial quick-slot selection panel (1 2 3 4 5 6) has bee...
Steam News · Sep 22
Added 15 tablets with notes (mostly in the first half of the game), which add a bit of depth to the lore. Quantum Shift now restores 3 blocks per jump (up from 2). Fixed an issue where switching between backpacks of different sizes could hide certain items in additional inventory slots.