

Steam News · Jun 30
Patch Notes: Critical Fix: Fixed a progression bug where Ruby would fail to give the wrapped book if the player's inventory was full. Ruby will now continue to visit until the player successfully takes the book, and if the player's inventory is full, they can clear space and then interact with Ruby.
Steam News · Jun 28
Agraria 1.03 Update Change Log: 1.) Fixed bug where GigFarmer orders that rewarded Fertilizer or Herbicide would incorrectly read the inventory as full. 2.) Added Stack Splitting in most inventories. Ctrl+Left Mouse or Left Trigger+X will split a stack in half. 3.) Added tutorial entry for Inventory Management, and clarified Axe limitations to ownned property.
Steam News · Jun 21
Subject: 🎉 TONIGHT'S THE NIGHT!!! AGRARIA INC. OPENS AT MIDNIGHT!!! 🎉Hello, hello, HELLO!!TODAY IS THE DAY!! At 12:00 AM Eastern on Monday, June 22nd, Agraria Inc. officially opens for FULL PARTNERSHIP enrollment and I am vibrating at a FREQUENCY!!(I have already changed into my launch outfit. It is pajamas with overalls over them. For SPIRIT!! I have set THREE alarms in case I doze off!!)To every...
Steam News · May 25
Hey, potential Shared Land Agricultural Engineers!It feels like the time for Dev Diaries might be coming to an end. Yesterday I changed up the main character's idle animation. The old one looked a bit hunched, and I didn't like it. So now they stand up straight when standing still. A nice changed, but... hardly a gripping story of the game coming together.That's where we're at. Small changes for p...
Steam News · May 17
Hey, Shared Land Agricultural Engineers!Hello, hello, HELLO!!Oh my GOODNESS. I have been waiting to send this email for MONTHS (possibly YEARS... possibly my ENTIRE CAREER...) and now it is finally happening and I am literally TYPING WITH SHAKING HANDS!!The Agraria Inc. New Partner Trial Program is officially OPEN, which means YOU (yes YOU, the person reading this!) can become a Shared Land Agricu...
Steam News · May 11
Dev Diary 5/11Isolation & IntrospectionHi, prospective Shared Land Agricultural Engineers! It's been another busy week of hunting down late-game bugs and squashing them. A few standout casualties of the Battle of the Bugs:Sometimes Juniper would spawn floating a foot off the ground. They enjoyed this, but it was distracting.Chaff left by the Push Cultivator glowed in the dark. It was never meant t...
Steam News · May 5
The Perils of PineapplesSo, I'm balancing late-game content. It's not the most exciting work, but I'm still sometimes amazed at the one-more-day effect Agraria has, even after months of being immersed in the project. But sometimes I'm reminded that I am really, really new to this world.So, I wake up, another day on the farm. I'm working on the Rank 8 Trial to unlock the Automated Distributor, a wa...
Steam News · Apr 20
Hello, Prospective Shared Land Agricultural Engineers!This has been a week of beta bug clean-up mostly, which is boring, so it's the perfect opportunity to talk about systems that you will hopefully find less boring!Progression in AgrariaA lot of balancing work went into the progression system this week - making sure rewards feel earned but not punishing. A few people have asked me about progressi...
Steam News · Apr 12
Hello, prospective Shared Land Agricultural Engineers! It's been another busy week. A lot of balance testing happening, especially at the higher ranks, when there's a lot going on. This resulted in a few complete system rebalances, but the end result has been a smoother progression with fewer slow spots. I want unlocks to feel earned but not punishing, and sometimes that's a surprisingly tricky ti...
Steam News · Apr 4
Hi, prospective Shared Land Agricultural Engineers!It's been a productive week of working on Agraria, and hopefully we're nearing the point where the demo is ready to roll out.Most of the work has been balancing and polishing. The little things that make the game work just a bit better. Increasing the payout for private orders that offer Aggies (the game's general currency), livening up sunsets, p...