

Steam News · Jul 26
Added/Changed some more Vergil quips Objective updates should be easier to see G5 gravity fix. Bugged with the last patch, sorry guys Made some encounters less brutal in green realm Green realm difficulty scaling dialed back a bit more too
Steam News · Jun 13
streamlined/shortened levels b4 through g4 added more Vergil objective hints for the modern gamer difficulty curve reduced slightly fixed bug where door on ammo store could jam removed affordance from vent on b1 (you guys are killing me with this one) jump kick improved mantle/climb improved
Steam News · May 29
STEAM STAT INTEGRATION Global leaderboard for power, kills, total high score Scoring thresholds adjusted Time bonus more gratuitous OTHER TWEAKS Vergil hints added to a few puzzles Pizza level slight rework Vehicles with payloads more stable (pizza car, truck bed) Main Menu updated Achievements should auto unlock on start if completed
Steam News · Apr 18
changed fonts in the main menu new logo designed by a competent person gun prof layout cleaner Vergil no longer loses his destination after player interaction
Steam News · Apr 11
response to feedback/ bug reports If your monitor has issues with the dithering please try changing your resolution. Tuning hitstop - factor reduced to .2 torus AR - RPM,recoil,spread, mag size increased repeater - reload length halved weapon sway - return slightly faster and smoother crosshair - opacity up marionette - faster level G4/G5 - reduced enemy count reduced RB count on later levels to s...
Steam News · Apr 8
Control Rebinds addedoptimization pass, CPU draw reduced ~50% Soft lock edge-case fixed with large key deliverygeneral damage balance updatesenemy placement updatesvelocity based damage improvedright hand IK break edge cases hard gated (please)more vehicle stability and traction improvementssome badly mapped textures fixedweapon clip prevention improved you know what i probably should have kept tr...
Steam News · Mar 7
handling improved suspension improved flip detection and ejection improved boat reworked held object turning torque increased (spin stuff faster now, was too slow)
Steam News · Jan 29
Wrapping up development. Planning to end early access come the end of February. I'll be fixing bugs iterating enemy placement etc. until then Still plenty of visual stuff to clean up despite the game looking gross. Pretty much everything has been changed in some way or another. Try this update out if you didn't enjoy the last build. It was trash my bad Join the discord if you want to report any bu...