

Steam News · Sep 28
- Fixed bullets continuing to move and register hits while the game is paused. - Improved AI repositioning when the intended destination is outside a walkable area. - Fixed objectives such as “Avoid civilian casualties” remaining incomplete at mission end when no enemies were left alive. - Fixed a potential error during mission completion in online co-op.
Steam News · Sep 18
- Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads. - Fixed inputs getting stuck when a controller disconnects. - Fixed controller vibration interfering with other players’ controllers or continuing after reassignment. - Unsupported input devices no longer take up gamepad slots. - Fixed weapon switching being delayed by continued firing. - Fixed...
Steam News · Sep 14
- Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower cutscenes. - Disabled unnecessary collision on the first-person helmet model.
Steam News · Sep 14
- Patched the cause for peer disconnect code 37
Steam News · Sep 13
Main Addition- Enabled joining online Arena matches in progress No more waiting for the matches to end, you can join-in right away now.Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.Multiplayer & Co-op- Improved connection stability, joining matches in progress, and reconnecting.- Fixed several issues with players leaving, bei...
Steam News · Aug 27
- Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop.
Steam News · Aug 21
- Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp. - Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers.
Steam News · Aug 20
Designed to be very much like a slightly more modern version of the Nintendo 64's classic GoldenEye - this is well and truly nostalgia bait. Read the full article here:
Steam News · Aug 20
- Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.
Steam News · Aug 17
- Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed. - Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance). - Fixed some punctuation....
Steam News · Aug 16
- Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos.
Steam News · Aug 15
- Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings. - Fixed missed texture triangle in Penthouse.
Steam News · Aug 14
- Fixed all the lobbies being invisible in lobby search.
Steam News · Aug 14
- Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle.
Steam News · Aug 13
- Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix.