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Steam News · Oct 2
New game value added to allow increasing the thickness of inner province borders. File: game/gameValues/GV_Province.json INNER_PROVINCE_BORDER_THICKNESS: 1, Increase the value to make inner province borders thicker. For example: INNER_PROVINCE_BORDER_THICKNESS: 3,
Steam News · Aug 2
Added a new diplomatic action: Incorporate Vassal. Spend Gold to begin incorporating your vassal. Provinces will be annexed gradually as long as relations remain favorable. Features: Added a new Incorporate Vassal button in the diplomacy menu. Vassals can be incorporated over time. Requires positive relations with the vassal....
Steam News · May 1
Gold Advantage Balance Reduced the strength of the Civilization advantage "Gold" Reduced values from 150/200/300 to 30/40/50. It provided too much of an advantage and was almost always chosen. Map Province and civilization names now have a white text outline. Province names also have increased opacity for better visibility. {...
Steam News · Apr 24
Nukes restricted to top 14 Civilizations Nuclear weapons can only be built by the top ranked Civilizations. You can change the limit By default, only the top 14 civilizations can build nukes. This number can be changed in the options before starting a game.
Steam News · Mar 31
New event outcomes It is now possible to have a white peace outcome. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trig...
Steam News · Mar 31
Add Civilizations Before Game Start Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup. A feature from the upcoming Age of History 2: Definitive Edition. Age of History 3 - Add Civilization Before Game Start Quickl...
Steam News · Mar 29
Bug Fixes Fixed a bug from the last update where unions were always accepted and formable civilizations could always be created. Added a new launch option, game_debug.bat, to the game files. It opens the game along with a console to display useful errors while working on a mod. Beta multiplayer: Fixed an issue where upgrading the capital city would upgrade the military academy instead. Beta multip...
Steam News · Mar 25
Balance Balances technology in the capital city Recruitment of all units takes less time Bug Fixes Fixes a bug with religions when using some mods Fixes a bug where scenarios can disappear when the game has mods Fixes a bug where, when forming a civilization, the civilization doesn’t exist bug Fixes a bug where bonuses for built wonders for civilizations and provinces didn’t load Fixes a bug where...
Steam News · Mar 16
Bug Fixes Fixed fog of war bug after forming a Union. New A province must be occupied to take it in a peace treaty if "Take provinces from anyone in peace treaties" is activated. Balance Gifts are now more expensive and improve relations less. Decreased maximum research.
Steam News · Mar 14
Civilization Templates Civilization Templates allow you to assign all provinces to a civilization with a single click, based on a pre-generated historical time period for that Civilization. To generate new Civilization Templates, go to: Editor -> Map Editor -> MAP -> Generate: Templates Everything will be done automatically. ...