

Steam News · Mar 20
Fixed an issue with the Warlock tower getting stuck in a state where it would not attack enemies. You can now change the game speed using the 1/2/3 number keys on the keyboard to set the speed to 1x/2x/3x.
Steam News · Mar 18
Fixed Cleric - War Domain stacks going past the cap of 25. Cleric - Domain of Light was not properly refreshing the Divine Blessing buff after being upgraded from a Tier 2 -> Tier 3 Cleric. You should now properly see the increased Radiance / Attack Speed on an adjacent tower that has the buff.
Steam News · Mar 8
Hey folks! This is the last major update planned for the demo prior to game launch on March 16th. This update includes a lot of goodies, so I'll jump right in:A long requested feature was a range preview indicator when a tower's range would be updated, such as for the Fighter - Polearm Master or Wizard - Pyromancer upgrades. You'll now see this displayed as a slightly orange/reddish circle when ho...
Steam News · Jan 24
Major Update: Meta Progression Overhaul & New TowersThis is one of the biggest updates to the game in a long time! Alongside the official introduction of the Paladin and Cleric towers, the game’s meta progression system has been completely reworked. As part of the rework, all progress and unlocks so far have been reset. Thank you for your patience 🙈Let’s break it down 👇New Towers: Paladin & Cleric...
Steam News · Jan 9
Greetings!Quality of Life updates & bug fixes:Added Damage Type stat to the Stats panel when selecting a tower.Adjusted some additional info pop-ups that are displayed for the keywords of a card or artifact.Hell Fiend was not having the Radiance DOT applied correctly - fixed.Some enemies were getting stuck on Rusty Road map - fixed.The range indicator on towers was incorrectly being centered on th...
Steam News · Dec 12, 2025
New enemy art + currency system Demo 2.4 includes a major rework to all of the enemy artwork in the game! Skeletons, wraiths, and all of the other enemies are back with a new and improved style and look. In addition to the enemy art overhaul, I've introduced a currency system using "Essence" that you will use to purchase new Commanders, as well as unlock starting Artifacts for your Commanders. You...
Steam News · Nov 10, 2025
🎨 Art & Visual UpdatesMajor artwork updates for towers and all of their upgrade paths.Added rainbow highlight effects when hovering over or upgrading towers to make the process more clear and visually distinct.Various other visual polish and UI enhancements throughout the game.⚔️ Enemy & Balance UpdatesDreadplate Brute: This tanky, physically armored enemy didn’t feel slow enough — his movement sp...
Steam News · Sep 25, 2025
Patch NotesTier 1 Card Buffs ✨ Tier 1 (white) cards used to feel a bit useless—you could only sacrifice them. Now they grant a small attack speed, damage, and crit buff, giving them more purpose when they show up in your hand.Bug Fixes 🐛Fixed an issue where sacrificing two of the same cards sometimes only gave 2 rewards instead of 3.Other minor fixes and polish.Thanks for playing, and happy enchan...
Steam News · Sep 17, 2025
🎯 Added new tower targeting options! These include:📈 Progress / First⏪ Last🛡️ Most Armor🔮 Most Magic Armor❤️ Highest HP🩹 Least HP🐢 Slowest⚡ Fastest🖥️ Some minor UI/UX enhancements throughout the game✨ Fixed overlay and VFX issues when playing multiple enchant cards in succession
Steam News · Sep 11, 2025
Fixed a bug where the card unlock system was not working properly, preventing players from correctly unlocking new cards.