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Steam News · Aug 6
Fixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush.Further fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitigated as much as possible.Unified the maximum level of all passive skills to Level 5.Added several hint texts.Fixed other m...
Steam News · Jul 30
Replaced the video background of the main menu with a real-time day-night scene, whose lighting dynamically changes according to real-world Beijing Time.
Steam News · Jul 22
Optimized enemy spawn position logic to minimize the risk of soft locks caused by enemies failing to attack after spawning.Fixed an issue where the Wolf-Fern Spear Soldier battle formation could not be activated.Revamped game UI; moved the pause and game speed buttons to the top-right corner of the screen.Implemented various other minor optimizations.
Steam News · Jul 21
Fixed an issue caused by packaging settings where levels after Stage 6 became unplayable.Fixed mouse stuttering problems when running the game at low frame rates.Added game speed adjustment function. Available speed options: 1x, 1.5x, 2x, 3x.
Steam News · Jul 20
Against wokou Frontline officially releases today!ːsteamthumbsupːAfter ten months of development, the full version of my tower defense game set in the Ming Dynasty’s coastal anti-pirate campaigns is now available to all players. I’m truly proud of this finished work. Whether you’re a tower defense veteran or new to the genre, you’re warmly invited to give this game a try. I sincerely hope it bring...
Steam News · May 6
ESC can now close individually opened UI screens.Fixed an issue where enemies would stand idle after defeating our soldiers.Fixed a bug causing some models to flicker strangely.
Steam News · May 1
Replaced all AI-generated modeling assets, optimized detail effects for certain scenes, and enhanced the level’s visual quality.
Steam News · Apr 5
Fixed an issue in Level 1-1 where enemies could get blocked by an invisible wall.
Steam News · Mar 27
Readjusted lighting and ground textures for all levels to enhance visuals.Made minor adjustments to the tutorial and Level 1-1, and replaced models.
Steam News · Mar 24
Added a hint text to the level completion results screen.Adjusted the descriptions of some units.Added a simple animation to the enemy health bars for better visual feedback.Fixed an issue where ranged enemies could occasionally become stuck, neither attacking nor moving.Fixed an issue where ranged soldiers would fire at nothing if their target died mid-attack. They will now stop, acquire a new ta...