

Steam News · Jul 25
This is the biggest update in Afterdepth's history. Two big things arrive together: the entire game is now rendered with GPU shaders — the largest visual change since launch — and Afterdepth now has full mod support, with Steam Workshop. The shader migration started back in December. It was the longest thing I've ever built for this game, and it's only now finished. But it didn't stop there. The c...
Steam News · Jul 4
A new update is now available for Afterdepth, bringing improvements to controls, movement, and overall gameplay feel. Creative Mode (Early Version)Creative Mode is now functional and can be played using both mouse & keyboard and gamepads. This is an early implementation and will continue to evolve in future updates. Improved Controller SupportController compatibility has been expanded, including s...
Steam News · Jun 30
Mac Fix (Important)Special thanks to Viscum for reporting this issue.Fixed a startup crash affecting some Apple Silicon Macs. If the game previously installed but failed to launch, please update to version 0.1.10i and try again. Gameplay & Quality of LifeHabitat rooms now persist correctly in save files.Improved Industrial Refinery item transfers to the hotbar.Added clearer feedback when rechargin...
Steam News · Jun 27
Hello, miners!Get your planning tools ready and calibrate your scanners. Update 0.1.10 for Afterdepth has just arrived, bringing the groundwork for what you have been asking for: the ability to build support structures and automate the extraction of heavy resources in the sand.Highlight: Your Own Industrial HabitatNo more relying solely on pre-existing structures. The biggest feature in this versi...
Steam News · May 16
Version 0.1.9 greatly expands what you can do both inside and outside the base. The map is now wider, opening up more room for horizontal exploration, mining, and alternate routes through the cave. At the same time, this update starts pushing the game further into research-based progression, construction, and infrastructure, with a new Research Tree, portable power, new machines, oxygen production...
Steam News · Apr 28
What’s New?Version 0.1.8 brings one of the most important changes so far to the foundation of Afterdepth: the arrival of nodes, small special areas hidden throughout the world, designed to expand exploration with new challenges, story clues, and exclusive rewards.This update also improves the overall experience with voice acting in Brazilian Portuguese and English, a rework of the PC controls, adj...
Steam News · Apr 10
🔧 Full Description (Steam)The grappling hook has been reworked from the ground up: the rope now uses real physics and collides with the terrain. It wraps around corners, rests on platforms, and reacts to what you pull. I had to carefully balance how much the rope “pushes into” blocks — before it was unstable and could snap or behave unpredictably. Now it feels reliable.While climbing the rope, you...
Steam News · Apr 6
This is a smaller weekend patch aimed at fixing odd behavior, adding a bit of visual polish, and shipping one important exploration upgrade: the elevator can now be upgraded, which helps with moving between areas as you discover the next bunkers through the campaign. The focus is on early-campaign players — people still learning crafting, oxygen, and vertical movement. If you’re just starting out,...
Steam News · Apr 4
Patch notes (Steam) — v0.1.5This update focuses on game feel, exploration, and clarity when you’re underground.Physics & fighting the environment Physics has been rebuilt with a dedicated engine, with more stable behaviour for pushing, objects, and terrain. Pickaxes and items now have progression and upgrades (including an iron pickaxe), plus a new achievement tied to that.Physics — New physics en...
Steam News · Mar 31
Even though this is a small update, it fixes a critical issue (crash when picking up the lantern) and is another step toward a larger update that’s on the way. Thanks to everyone who’s playing — your feedback has been really valuable, and I’m focused on the weakest parts of the game right now while I keep working on the expansion. Next month should bring big news; in the meantime, this hotfix make...