

Steam News · Mar 1
I'm taking some time to improve the look and feel of the game, so this update is focused entirely around making stuff prettier!All new background art assets.Changed color grading to make units pop more against the background!Improved board cohesion with the ground.Introduced directed camera during battles. Camera follows the action of units on the screen! (on by default). Improved vignetting to sh...
Steam News · Feb 18
Hello, this is a large update. First of all the game was a bit too hard. I apologise for this. To help with this I introduce the...Integrity System and Enemy Selection redesignLosing a battle does not lose you the run anymore. Instead, you now have 5 integrity at the start of the game. Losing all your integrity will lose you the game, as rightfully it should.Losing battles or not clearing enemies ...
Steam News · Jan 28
Small update to bring back a bit of challenge to the game.Prestige ChallengesSmall set of modifiers to the base experience to make the game a bit harder. This is not the longterm goal for difficulty progression for the game - but it still might be fun for those who want some extra challenge. BalanceCard reward skip option now gives 2 gold.Enhancements only appear 25% of the time now.Enemy Health/P...
Steam News · Jan 24
GameplayYou can now Pass in manual mode.UIStreamlined manual mode UI.You can now hover a Unit Card's name and see the movement options shown in a tooltip.BugsFixed Conscription not exhausting Units.Fixed Strategems not exhausting.Fixed performance issues with most animations.
Steam News · Jan 22
This update introduces some fresh events to the Town, some aimed at introducing new build options while others are there to make the Town phase less hyper-reliant on gold and give the player more options when they're running low.GameplayVanguard card modifier. Cards with Vanguard are always drawn first at the start of an Encounter.At the start of each encounter you're guaranteed to draw 2 Unit car...
Steam News · Jan 20
UINew UI element that shows your current stat totals in comparison to the enemy, both during Setup and dynamically during Battle.In Manual mode, unit tile highlight now colors according to what actions unit can perform.Made several tooltips and dialog options more clear.GameplayLost battles can now be infinitely replayed instead of just once. Replaying an encounter is still at most once.Removed co...
Steam News · Jan 19
Over the past 2 years I've iterated on "AFK Chess". Over those 2 years countless people have told me that they were expecting a different kind of game than the one they got - they expected an idler game. Naturally they are right, the letters "AFK" are basically synonymous with the idler genre, and it was a big mistake on my part to name the game in such a way. Today I'm finally rectifying that mis...
Steam News · May 26, 2025
This is a relatively small update gameplay-wise but it introduces a whole new system which will play a big role in the further design of the game. Castable Abilities Up until now units were able to do two things in Battle: Move or Attack. This update introduces Castable Abilities as additional actions that units can now execute in Battle. This update redesigns a few existing abilities to fit into ...
Steam News · May 5, 2025
Stat Overhaul - Unit Ranks/XP system removed. - Stat upgrades increase the stat depending on the stat gain of each unit. - All Abilities that were previously scaling with Rank have been removed and now have individual upgrades. - Demon Pawn's XP ability removed. - All Augments relating to XP/Rank have been removed. - King stat up abilities have been removed. - King now has attack/health upgrades. ...
Steam News · Apr 24, 2025
Shop Redesign Removed Unit Drafting The Shop is now a Reroll Shop The Shop Pool is semi-randomised each game. Units are added to the Pool every other round. Removed Shop Rank Up button New Shop Abilities Burn: Removes units of a type from the Shop Pool and rerolls them in the Shop. Lock: Locked units are not rerolled. {STEAM_...