

Steam News · Apr 5
Hello Everyone, Here are some improvements we've made for the latest demo build:Moveset ComboAdded new / improved cinematic finishers (still experimental)Added new finisher movesAdded 2 new punch combo set movesAdded 1 new kick combo set movesEnemyAdded new elite enemy typeAdded new background NPC characters on story level.Improved factory brute enemy modelMiscellaneousImproved all characters faci...
Steam News · Dec 28, 2025
Hello Everyone, Earlier this year, we announced that we'll halt the demo update to work on the full game. We're happy to inform you that the development for the full game is going very smoothly. Therefore, we decide to give you some sneak peek on the full development by updating the Demo. Hope you'll enjoy them during this holidays. Here are some improvements we've made for the latest demo build:M...
Steam News · Sep 14, 2025
Hello Everyone, As announced in December, We'd like to officially announce that we'll stop updating our Demo build. As promised, the Demo will stay available for you to play, hopefully you'll keep having a good time with it. Currently, we're putting all of our focus on developing the full game for the past few months onward. Hopefully we can deliver something fun and enjoyable in near future, more...
Steam News · Jun 4, 2025
Here are some improvements we've made for the latest demo build: Improvements: Improved and reworked all user interfaces Reworked skill tree menu Reworked options menu Improved combat fluidity and animations Improved combat sound effects Improved enemy AI attack behavior Improved main character's attack range Changes & Fixes: Fixed collision bugs in Story and Arena mode levels Fixed unoptimized Bl...
Steam News · Apr 27, 2025
Here are some adjustments we've made for the latest demo build: Improvements: Improved overall combat system. Improved attack animation's root motion, less punching the air when attacking from far away. Improved attack enemy in different direction, hit point will now magnetize, so no more punching the air. Improved parkour system, better landing reactions. Improved footstep foley sounds, no more o...
Steam News · Mar 7, 2025
Here are some adjustments we've made for the latest demo build: Improvements: Improved overall gun mechanics. Separated gun ammo amount and durability bar. Guns won't disappear when ammo reaches zero. Improved enemy projectile hit reactions & damage points, making them more accurate based on body parts. Improved overall camera system, making it more dynamic. Improved overall combat system. Players...
Steam News · Jan 30, 2025
Thank you for playing our demo! Here are some adjustments we've made for the latest demo build: Improvements: Enhanced overall combat system with smoother animations and movement Reworked attack combo system for better responsiveness and effectiveness Improved ragdoll physics Upgraded Hendra's face model Polished jogging animation start Adjusted hit point balancing Refined attack motion warping Im...
Steam News · Jan 17, 2025
Hello Everyone, Happy New Year! We hope you enjoyed your holiday. Opening this year, we have some exciting news, We're happy to announce our collaboration with Machine56. Machine56 or M56 for short, is a renown streetwear brand from Bandung-Indonesia, the same city as Eksil Team. We on Eksil Team, are big fans of their works....
Steam News · Dec 30, 2024
Hello Everyone, Approaching the end of this year, we want to extend our gratitude for all support you gave to Acts of Blood. It's been an incredible experience interacting with you guys, more than we can ever wish for. We hope you a Happy New Year! Originally, we planned to only keep the demo for 2 months, but seeing that a lot of players still playing and having a good time with it, we decided th...
Steam News · Dec 23, 2024
Hello everyone, Thank you for your patience, We have a couple of good news, We're happy to announce that we just won Best Indonesian Newcomer awards on Gamers 2 Gamers Festival 2024 by The Lazy Monday media. And after cooking for a while, we managed to fix and improve some aspects. We also managed to implement some exciting f...