

Steam News · Oct 10
Since the Curx update, we have received a great deal of feedback from many pilots. Through this adjustment, we hope to improve Curx's survivability and flow, making the early game experience smoother.Crux-related Updates● The armor of both Crux and Crux Mode Sanctum has been increased, improving the Mecha's survivability.● The activation thresholds for Bulwark Engine and Annihilation Engine have b...
Steam News · Oct 5
Thr Crux is here!This update brings a batch of new content:A new Mecha joins the fleet: ACE-002 Crux, unlocked by clearing a campaign onceCrux brings a dedicated deck built around scrapping, along with its own card pool, shop goods and Gallery entriesThe main menu now shows all four Mecha entries on one screenAdded a "have you scrapped a card this turn?" checkFixed a number of card-resolution and ...
Steam News · Sep 4
Content AddedAdditional Route Added● Added a stage that grants more pilot-related rewards. Pilots can enter this stage via the entry node on the third layer.New Pilots Join the Roster● The Brokers: A set of broker pilots who move between factions. Deploy the corresponding mecha and they'll join your cause, lending you their support. ● Another Postman: A postman pilot who can freely attach to any m...
Steam News · Jul 19
This update brings a batch of new content: new cards and a Full Armed form for Orion, two new Pilots, a test version of the offline mode, and difficulty adjustments for the Full Armed Orion boss fight.New ContentAdded 5 new player cards and a Full Armed form for Orion.Added two new Pilots — Temur and Sharo. Players will have the chance to meet them at Companion nodes. More Pilot cards and related ...
Steam News · Jun 20
We apologize for the delay! But this update, based on community feedback and our update plan, focuses on optimizing the battle experience — bringing new stages to the first floor and adjusting subsequent floors. We've also fixed pilot recruitment configuration issues and improved the quality of multilingual text translations.Experience OptimizationsAdded a batch of new stages to the first floor wi...
Steam News · May 22
Based on community feedback and our update plan, this update focuses on numerical balance adjustments. We have optimized how EPM (Energy Point Maximum) related chips are distributed, reduced the energy cost of some cards, enhanced the effects of flow-type cards, and added card resources for some mechas. We have also adjusted the card rarity configuration and combat node reward distribution logic t...
Steam News · Apr 30
In this update, based on community feedback and our update plan, we optimized the visual effects of some abilities, fixed several blocking issues, and updated the 3D models and card artwork for some cards.Bug FixesFixed an issue where the Reserve ability of the card was not working.Fixed an issue where the card would fail when there was a delayed unit on the field.Fixed an issue where associat...
Steam News · Apr 28
Based on community feedback, this update addresses two major issues: card pool pollution and Mecha upgrade pacing, along with improvements to the Gallery feature.Build Optimization● Removed some cards from three mechs● Adjusted the drop logic for neutral cards such as Debris, Pirates, and Commission.Neutral cards will now only begin appearing after pilots select the corresponding option at the n...
Steam News · Apr 27
Added a new feature: pilots can now retry a battle after losing, so no more regrets!A North American server node will be added within April 27. Pilots in NA will be able to enjoy smoother PVP and PVE gameplay!Regarding the card combo experience feedback, we're adjusting the card pool structure to reduce ineffective options and improve build flow. Stay tuned!
Steam News · Apr 26
Removed the frame rate cap. Lowered the default volume for music and sound effects.We've received a huge amount of feedback from pilots over the past two days. We'll be going through everything and making adjustments one by one. Please bear with us a little longer, pilots.
Steam News · Apr 25
Adjusted the content of the initial choice event options; pilots can now better understand the starting build selections.Removed some overly annoying forced chip "rewards".Hope you enjoy the game! More content and adjustments are on the way!