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Steam News · 16h
Been a long day but still making fixes as they arise. Three bugs fixed in this one. When reloading Over the Top after failing, it wasn't possible to succeed When reloading Over the Top, the mini event consequences compounded Speech bubble lead to crash if there were only one soldier in the squad
Steam News · 1d
One bug is fixed in this update Crash to desktop when trying to replace a mission on Day 1
Steam News · 1d
First hotfix up fixing two bugs. Over the Top Success lead to Game Over Mission Outcome text overtaking the screen if too long Thanks to those that found the issues!
Steam News · Aug 13
Just over 15 months ago, I set out to make a game. It was very different to what it has become.Now Acceptable Losses is set to launch on September 8, 2026!You can now experience the first 10 days of Version 1.0 in the Demo.DemoThe Demo now represents the core experience of the full game. Improvements have been made, the war on balance is ever ongoing, new features have been added, and a few have b...
Steam News · May 28
For centuries, the better supplied side held the advantage on the field of battle. In Acceptable Losses, it is no different.Supplies affect your platoon every day. Low supply levels make offensive missions more difficult and can negatively impact your men during the Night Phase.Assigning Squads to Supply Patrols is the primary means of gaining supplies. Supplies may also be found on other missions...
Steam News · May 14
In Acceptable Losses, two things stand between your men and open ground: Defenses Trench ConditionLet either slip, and enemy pressure builds and recovery becomes harder.Defenses Defenses come in many forms, but the most critical is barbed wire. The enemy will probe your perimeter and cut it wherever they can. Gaps widen quickly, and once they do, enemy assaults become more effective.Defenses do no...
Steam News · Apr 22
The trench keeps your men out of sight from the enemy. It also confines them in wet, cold, and cramped conditions.Two dangers require your vigilance: Disease Trench FootDiseaseDisease can increase due to missions and nightly events. Even a man in sound health may be laid low without warning. Rats, lice, and poor hygiene all contribute. Personal cleanliness and trench hygiene are therefore of the u...
Steam News · Apr 15
Enemy Systems in Acceptable Losses are reflected in two variables that affect missions and appear in the nightly Intel Reports:Enemy Defenses Enemy ActivityThere is also one hidden variable that simulates the fog of war:Local Manpower PoolEnemy DefensesOnly successful mission outcomes can reduce Enemy Defences, so hit them hard when you can. The enemy doesn't rebuild their fortifications during mi...
Steam News · Apr 8
This update brings more balance to Acceptable Losses, which was sorely needed. Before the update, missions felt a little too close to flipping a coin no matter the difficulty, as many have pointed out. Part of that was that the difficulty bins or bands were too small. These bins (seen as Shields on the Mission Cards) are now a bit wider bringing the easy missions down a bit. The "Easy" missions wi...
Steam News · Mar 26
Reinforcements in Acceptable Losses are not guaranteed, nor do they arrive on a fixed schedule. Support depends on your current strength, recent arrivals, and the weather.When Are Reinforcements Considered?Reinforcements are only on the table if your total number of soldiers falls below a certain level. Near capacity? HQ figures you can manage.The system also checks the last few days. Fresh arriva...