

Steam News · Aug 18
Fixed bug causing the Airhorn uses remaining to reset when opening the inventoryFixed bug causing the Airhorn uses remaining to have unpredictable results when using G to drop the item.Fixed bug where using G to drop would remove all of the same item type from the inventory.Fixed bug in multiplayer causing airhorns dropped by clients to reset to max uses.Fixed several other smaller multiplayer cli...
Steam News · Aug 14
TASKSMade the keypad UI far better, with an actual keypad on the UI.Removed the "Submit" button from the Keypad UI; the code now automatically submits when four numbers are entered.Fixed the keypad fail buzzer not moving the sound meter in some cases.
Steam News · Aug 14
BUGSFixed items not successfully dropping when facing a nearby wallAdded a sound to indicate a fail to drop when too close to a wall.Fixed bug causing clients to not hear the audio of an object being placed on the floor.
Steam News · Aug 13
INPUTThe "G" key can now be used to drop the currently held item.NAVIGATIONPrevented the battery task from negatively impacting the AI navigation.SETTINGSChanged the default "Head Bobbing Intensity" scalar to 0.2
Steam News · Aug 12
MODIFIERS / BALANCEAdjusted the level unlock of several modifiers to improve gameplay early in a run:Changed the level unlock of the modifier "Entity Adrenaline" from 3 to 1 level deep.Changed the level unlock of the modifier "Immediate Danger" from 4 to 2 levels deep.Changed the level unlock of the modifier "Working Overtime" from 2 to 1 level deep.Changed the level unlock of the modifier "Clock ...
Steam News · Aug 1
After the release of Version 0.0.3, Acatalepsy is 25% off for the first week of August!
Steam News · Jul 30
Acatalepsy V0.0.3 - Main Branch ReleaseI will be unable to make updates or fixes for a while after this release. Bugs are inevitable. For that reason, V0.0.3 is on the UNSTABLE BRANCH for now.V0.0.3 Has been pushed to the main branch for public testing.Note: When starting the game, it will say "Unstable Version" on the menu notification. I am unable to change this right now, so please just ignore ...
Steam News · Jul 18
Now that I'm back from my week-long trip, I am back at it again, fixing bugs and working on new content for Acatalepsy.MULTIPLAYER / TASK BUGSRedid multiplayer logic behind the loading screen, hopefully fixing a bug causing players to see the incorrect level on the loading level pre-game widget.Changed the logic within the crank task slightly to potentially fix a multiplayer de-sync bug.In testing...
Steam News · Jul 10
GENERIC BUGSFixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.Attempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer.Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out....
Steam News · Jul 7
This update applies to all branches. BUGSAttempted to completely fix the bug causing items and tasks to sometimes spawn inside pillars or walls on Level 2: "Parking"Attempted another fix for a bug that caused tasks to display incorrectly in the top corner of the UI.Attempted fix for a bug causing the battery task to refuse interaction, even while holding a battery.This still might happen. I'm stil...