

Steam News · Jul 7
Updated Abject Abyss to 1.2.2This is a tiny update.Game no longer saves in the shuttle bay, allowing you to replay the final couple of minutes to get the bad ending if you didn’t the first time. (Obviously this isn’t retroactive, sorry. Pre-existing final saves are unaffected.)Slightly changed the Upper Labs balancing for players who are struggling and dying a lot. At a certain point it’ll just st...
Steam News · Jun 25
Since the launch of Abject Abyss, I’ve been working hard on my next game.I’m not quite ready to fully announce what it is yet, but I’ve got a little bit of info I can give.As a reminder, this is not a sequel. I need a break from Sci-Fi. Interactable objects to throw aroundFirst big change, Game#2 will have physics!I specifically didn’t try to do this in Abject Abyss because I knew it’d be too much...
Steam News · Apr 30
The soundtrack is out now!Now, you might be thinking: "Sure, the music did a perfectly good job sitting in the background and adding to the mood, but it's not exactly good listening on it's own. Why would I want to buy that exactly?"And that'd be a very reasonable take. But there is another reason you might want to buy these inexpertly composed tracks. I'm releasing it under the CC-BY license. You...
Steam News · Apr 22
Updated Abject Abyss to 1.2.1Keybinding menu now looks less ugly and matches the rest of the settings menusControls tab no longer locks you out of the other tabsReset all bindings button works properlyNot much game-wise in this update, just tidying up the keybinding menu from it's very janky first implementation. It's still got some jank, but less.
Steam News · Apr 20
Updated Abject Abyss to 1.2.0Added key re-bindings menu to options (It has issues, I go into more detail below)Fixed a typo on the map in Hyrdo primary (Acess changed to Access)Fixed blurry screen in upper labs. I think. It's fixed on my system, if I'm wrong let me know.KEY REBINDINGSOkay, this was a heavily requested feature and I really should have had it at launch, lesson learned for next time....
Steam News · Apr 15
Updated Abject Abyss to 1.1.9Fixed a bug where a checkpoint save occurred when picking up a critical item, but before the item was added to the player inventory, causing a potential soft-lock on death unless you restarted the levelFurther tweaks to the new low-item spawn systemIf you miss the Stun-gun pickup, another will now spawn slightly hidden in upper labs. If you miss that one too you're on ...
Steam News · Apr 12
Updated Abject Abyss to 1.1.8Added a map to a few spots in EquipmentCreated a system were extra Health Stims and Stun Ammo can spawn into the world if you have none left in your inventorySlightly increased the speed boost from energy drinksSlightly increased light radius from the max glowrod upgrade2 second increase in how long enemies are stunned forLong-Neck monster now swaps the music from chas...
Steam News · Apr 11
Updated the game to version 1.1.7Fixed an issue where the 'Luminous' achievement wouldn't trigger properly. (You don't have to restart and pick up the glow rod again to get it, it will now check achievement requirements a few seconds after loading a save or entering a new level)Also added a flag to give the achievement for turning the reactor on after the demo section, in case someone played the d...
Steam News · Apr 8
IT'S FINISHED!At last, the game is out. It’s taken a while, but it was my first time going through the process after all.First I’ll go over the basic stuff you may want to know right away, then after that I’ll go into more detail about the game, development, how I feel about it, and all that additional stuff that only a few people actually care about. Here’s the important stuff:How long is the gam...
Steam News · Mar 2
Abject Abyss is nearly finished! It feels like I’ve been at 95% for ages, but those last few percent are always the hardest.Now that we’re in the final stretch, I wanted to go over a few things, answer some questions, and set expectations.RELEASE DATE?The internal date I’m aiming for is getting very near, and I’m pretty confident I can hit it, but I’m not going to make it public until it’s absolut...