

Steam News · Jun 10
Fixes: Fixed issue with the deconstruct action and wall gate creation. You should be able to deconstruct walls normally now. Fixed issue with E5 salvage and E5 defense, they weren’t marked as passed even if you passed them Fixed mission translation for allied submodule name Fix possible softlock after completing/failing a mission and clicking multiple times on continue/restart/main menu buttons, t...
Steam News · May 6
Hey everyone, another small patch to fix stuff in the game! Fixes: Fixed cost display for some units in the info screen Fixed some issues with the mission Z2 Fabricator salvage Fixed issue when you deconstruct while pattern detecting, caused pattern detection to be stuck and other weird behavior. Fixed issue with building a block where if you moved the cursor fast enough you were able to build whe...
Steam News · Apr 29
Fixes: Fixed issues that dialogues misfired in Mission Z5 Clean up Fixed issues that some objectives didn’t cleanup properly so they could fire in other missions, causing issues with various conditions Fixed issue in unlocks after mission sector D2 Final line, where if you chose to destroy the enemy, the unlocks said you unlocked Breacher, but it wasn’t available. Now Breacher unit won’t show in t...
Steam News · Apr 16
Fixes: Wall now behaves properly when selected to turn it into a gate Wall action of turning into a gate can now be cancelled with ESC or clicking outside the wall Fixed buildings that were inside your influence on the edge sometimes went disabled Improvements: Optimised building interaction, this should make a slight performance boost
Steam News · Apr 9
Fixes: Wide and ultrawide screens are now somewhat supported. There may still be some UI issues here, so if you see any please report. You can also select other resolutions that have been tested to work if the game doesn’t work well on your resolution UI mode decoration was above some UI elements, now it will be below Fix localisation in free play options in the biome dropdown selected value Impro...
Steam News · Apr 4
Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them. Fixes: Fixed medium ground spawner keybind number positioning on all orientations Fixed medium ground spawner unit spawn points on all orientations Fixed go big or go home ach trigger so it doesn’t happen on tutorial Fixed unit switch that breaks after some usage on medium and large ground spawners ...
Steam News · Apr 2
Hey everyone, thanks to everyone that sent bug reports and balancing stuff that irked them.Fixes:Fixed allied HQ unit spawn triggered a transform sfxFixed achievement localisation not displaying correctlyFix ally airfield cutscene imageBalance changes:Mission Z3 Theta Retreat, updated balance: lowered objective requirements, and made enemy spawn a bit more balanced when more units start to spawnLo...
Steam News · Mar 30
Game released!Hey everyone, A Byte War is now OUT on Steam.Huge thanks to everyone who played the demo, reported bugs, and helped shape the game!Give it a byte and I'll be here to fix anything that breaks!
Steam News · Mar 9
Hey everyone, the officially official release date is:30th of March, 2026The game is currently in the testing period, I've played every mission dozens of times so I hope the playthrough will be smooth for you guys.However, I have no doubts that there will be bugs, and that you'll find creative ways to break my creation :)Post-release planAfter the release, since it's not such a simple game, I'll b...
Steam News · Jan 23
The official gameplay trailer has just landed!Let me know what you think :)P.S. There will be more news in the coming weeks!-Marko