

Steam News · 6d
🛰️ WHAT'S NEW IN THIS BUILD (v0.9.15) Long-awaited RTS controls and cross-map deployment are finally here! ⚡ FEATURES & CONTENT - RTS COMMANDS: Use Shift + Drag to seamlessly move your units around the map - TACTICAL DEPLOYMENT: Click any sector to deploy units into combat - HERO DEPLOYMENT UI: Introduced a dedicated deployment system with new UI - HERO HOME ZONES: Heroes are now bound to assigned...
Steam News · Sep 27
💬 WHAT'S NEW IN THIS BUILD (v0.9.14) 💥 FEATURES & CONTENT - Implemented core refactorings and tweaks for a future interior system - OVERHAUL: Completely overhauled the blocking system and F interactions - Added map "container"-interactable loot items system (not in map yet) - Introduced a new Hero unit directly into the regular enemy map events - Talk to the new Hero unit using the F interaction p...
Steam News · Sep 19
🚀 WHAT'S NEW IN THIS BUILD (v0.9.13) 🎯 FEATURES & CONTENT - Implemented allied soldier spawns from outposts, not only camps - Introduced three brand new dialogues for the world map test scenario - Enabled smooth, scroll-based weapon swapping for faster action 🛡️ CORE FIXES & POLISH - FIX: Resolved broken gun toggling issues happening across other scenarios - FIX: Corrected a bug where ally spawns ...
Steam News · Sep 14
Update 0.9.13 Postponed By 72h (Again) The new content and all the fixes are ready and uploaded but apparently connecting Steam to a new phone has triggers a 72h ban on updating my build again! 🚩 The current 0.9.12 build has a serious bug that let's you not equip weapons in the other two scenarios, I have fixed that already. For anyone currently playing, don't be confused, it's a bug. 🎉 Also, A HU...
Steam News · Sep 6
👉 WHAT'S NEW IN THIS BUILD (v0.9.12) 🕹️ CONTROLS & VEHICLES - Overhauled player movement with responsive, finely-tuned WASD controls for smoother navigation - Redesigned truck handling mechanics to give vehicular travel a distinct and immersive feel - Streamlined building upgrade transitions so base management flows without interruption - Removed the obsolete abandon option within sites to keep in...
Steam News · Aug 31
🔥 WHAT'S NEW IN THIS BUILD (v0.9.11) 🌍 WORLD & GEAR - Expanded exploration with fresh map types and varied landscapes - Discovered a new piece of armor waiting at the initial military camp - Uncovered extra intel items hidden throughout site houses - Converted the MP buff into a repeatable action for 100 intel 🖥️ AUDIO, VISUALS & UI - Integrated a heavier shooting animation and sound profile for t...
Steam News · Aug 24
🚀 WHAT'S NEW IN THIS BUILD (v0.9.9 + v0.9.10) A brief roadblock hit last week when a security setting change triggered a temporary 72-hour Steam deployment lock. No worries, though! That time was used to bundle everything from the skipped v0.9.9 build straight into v0.9.10. Here is the double-sized breakdown of what is waiting in-game! 💀 EMPOWERED THREATS & WORLD BALANCING - Introduced a new Elite...
Steam News · Aug 10
✨ CHANGELOG v0.9.8 Back with a fresh set of changes! This build adds more variety to your arsenal, organizes how enemies populate the map, and cleans up the UI. ⚔️ GEAR & WORLD LOGIC - Introduced 4 new weapons featuring custom sound design and bullet effects - Set up territory-based rules so enemies now spawn in their proper zones - Brightened up bullet effects to help you track shots better durin...
Steam News · Aug 3
🌟 UPDATE v0.9.7 The foundation is set, now we are expanding exploration! This update introduces deeper layout interaction and polished sector layout visuals. 🗺️ SECTOR LAYOUT & MAPS - Sector layout now directly shapes procedural generation - New visual design for the sector layout interface - Layout displays map features, points of interest, and active entities - Added distinct player, ally, and e...
Steam News · Jul 27
⭐ UPDATE v0.9.6 Finally we have a semi-functional first look at how the world generation will look like! A full update of the Steam store page will come soon, showcasing all the new awesome things. 🌍 WORLD GENERATION - NEW: Full world map with procedural map-gen - NEW: Added new Sector-Layout, key to open UI - NEW: Added message when trying to leave the sector 👥 UNITS & FACTIONS - Created new alli...
Steam News · Jul 20
💬 UPDATE v0.9.5 (Checkpoint 3) ⚔️ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations 🏗️ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, a...
Steam News · Jul 13
🔄 UPDATE v0.9.5 (Checkpoint 2) This release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes. ⚠️ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility. 🌍...
Steam News · Jul 6
🔄 UPDATE v0.9.5 (Checkpoint 1) This release establishes the core architecture for the multi-map expansion, featuring a new world view, essential fixes, and a preview of the evolving landscape. 🌍 WORLD & SAVE FOUNDATION - NEW: World Map Mode with a functional multi-map preview - Complete savegame overhaul to support interconnected regions - Transitional voids now display distinct region names ⚠️ IM...
Steam News · Jun 28
✨ UPDATE v0.9.4 This update delivers focused improvements to combat and interface and some changes/fixes. ⚙️ ENHANCED COMBAT SYSTEMS - Gunplay now supports full auto-firing capability - Different weapons use their own distinct ammo types - Allied buildings provide ammunition resupply points - More realistic reloading and shooting mechanics 🖥️ INTERFACE & SYSTEMS - Toggle combat information icons o...